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All posts tagged Introduction

Introduction to Programming with C++,International Edition


Introduction to Programming with C++,International Edition by Y Daniel Liang
English | 2014 | ISBN: 0273793241, 013972169X, 9780273793243 | 714 Pages | True PDF | 86.11 MB

For undergraduate students in Computer Science and Computer Programming courses or beginning programmers. A solid foundation in the basics of C++ programming will allow readers to create efficient, elegant code ready for any production environment!

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Python for Beginners: An Introduction to Learn Python Programming with Tutorials and Hands-On Exampl…


Python for Beginners: An Introduction to Learn Python Programming with Tutorials and Hands-On Examples by Nathan Metzler
English | 25 Oct. 2017 | ISBN: 1973108798 | ASIN: B076VSPJ81 | 71 Pages | AZW3 | 537.14 KB

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Cultural Heritage and Tourism: An Introduction (Aspects of Tourism Texts)


Cultural Heritage and Tourism: An Introduction (Aspects of Tourism Texts) by Dr. Dallen J. Timothy
English | 3 Aug. 2011 | ISBN: 1845411773, 1845411765 | ASIN: B01N3A71BI | 528 Pages | MOBI | 39.78 MB

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Introduction to Recursive Programming


Introduction to Recursive Programming by Manuel Rubio-Sanchez
English | 5 Oct. 2017 | ISBN: 113810521X, 1498735282 | ASIN: B0766155CR | 446 Pages | AZW3 | 13.35 MB

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity …


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

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C: How to Program: With an Introduction to C++, Global Edition


C: How to Program: With an Introduction to C++, Global Edition by Harvey M. Deitel, Paul J. Deitel
English | 2016 | ISBN: 129211097X, 9781292110974 | 1006 pages | True PDF | 5.42 MB

C: How to Program is a comprehensive introduction to programming in C. Like other texts of the Deitels’ How to Program series, the book serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C.

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Introduction to Health Psychology (4th Edition)


Paul Bennett, Val Morrison, "Introduction to Health Psychology (4th Edition)"
ISBN: 1292003138 | 2016 | PDF | 676 pages | 204.91 MB

This fourth edition retains the highly praised approach of previous editions, with each chapter providing an overview of the theory and research before moving on to explore applications and intervention practice.

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Film Art: An Introduction (11th Edition)


Film Art: An Introduction (11th Edition) by David Bordwell
English | 2016 | ISBN: 1259534952 | 544 pages | PDF | 47 MB

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Introduction to SPSS in Psychology


Introduction to SPSS in Psychology by Dr Dennis Howitt
English | 5 May 2017 | ISBN: 1292186666 | 464 Pages | PDF | 293.31 MB

Introduction to SPSS in Psychology, 7th edition is the essential step by step guide to SPSS for students taking their first course in statistics. This well-established text provides a clear and comprehensive coverage of how to carry out statistical analyses using SPSS. Full colour SPSS screenshots, clear explanation and a wide ranging coverage make it the perfect companion for students who want to be able to analyse data with confidence.

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Introduction to Hospitality, 7th edition


John R. Walker, "Introduction to Hospitality, 7th edition"
English | ISBN: 1292157593 | 2017 | 656 pages | PDF | 27 MB

Prepare students to succeed in any area of the hospitality industry

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Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration


Greg Johnson, "Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration"
2014 | ISBN-10: 0415705142 | 330 pages | PDF | 20 MB

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.

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An Introduction to HTML5 Game Development with Phaser.js


Travis Faas, "An Introduction to HTML5 Game Development with Phaser.js"
English | ISBN: 113892184X | 2017 | 276 pages | True PDF | 78 MB

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

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Introduction to the Design and Analysis of Algorithms, 3 edition


Anany Levitin, "Introduction to the Design and Analysis of Algorithms, 3 edition"
English | ISBN: 027376411X | 2012 | 592 pages | PDF | 2 MB

Based on a new classification of algorithm design techniques and a clear delineation of analysis methods, Introduction to the Design and Analysis of Algorithms presents the subject in a coherent and innovative manner. Written in a student-friendly style, the book emphasizes the understanding of ideas over excessively formal treatment while thoroughly covering the material required in an introductory algorithms course. Popular puzzles are used to motivate students’ interest and strengthen their skills in algorithmic problem solving. Other learning-enhancement features include chapter summaries, hints to the exercises, and a detailed solution manual.

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Introduction to Exposure for Interchangeable Lens Camera Photographers


Introduction to Exposure for Interchangeable Lens Camera Photographers: A guide to understanding how to get images looking the way you see them. (Creative Lighting Skills) by Ian Pack
English | 3 Jan. 2017 | ISBN: 1520298420 | 24 Pages | PDF (True) | 2.28 MB

Introduction to Exposure for Interchangeable Lens Camera Photographers This book is intended give you the knowledge and confidence to move your exposure mode from Auto or Program and enhance your understanding of how exposure works and how your digital camera records images.

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An Introduction to Unreal Engine 4


An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops) by Andrew Sanders
2016 | ISBN: 1498765092 | English | 270 pages | PDF | 234 MB

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.

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Introduction to Apache Flink: Stream Processing for Real Time and Beyond


Introduction to Apache Flink: Stream Processing for Real Time and Beyond by Ellen Friedman
English | 11 Nov. 2016 | ISBN: 1491976586 | 110 Pages | AZW3/MOBI/EPUB/PDF (conv) | 15.67 MB

There’s growing interest in learning how to analyze streaming data in large-scale systems such as web traffic, financial transactions, machine logs, industrial sensors, and many others. But analyzing data streams at scale has been difficult to do well-until now. This practical book delivers a deep introduction to Apache Flink, a highly innovative open source stream processor with a surprising range of capabilities.

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