Welcome to Design world with 3dpirate.net. I'm sure you're visiting a wonderful website
3DPirate.net
- NEW DESIGN : BOOKDL.ME The best ebook & magazine site ever!!!

 

All posts tagged Gamer

PC Gamer UK – January 2018


PC Gamer UK – January 2018
English | 132 pages | True PDF | 47.8 MB

Continue reading →

Gamer’s Edition (Guinness World Records)


Guinness World Records Gamer’s Edition 2018 by Guinness World Records
English | 7 Sept. 2017 | ISBN: 1910561738, 1910561916 | 216 Pages | PDF | 299.47 MB

Continue reading →

Retro Gamer UK – March 2018


Retro Gamer UK – March 2018
English | 114 pages | True PDF | 37.7 MB

Continue reading →

PC Gamer UK – January 2018


PC Gamer UK – January 2018
English | 132 pages | True PDF | 46.2 MB

Continue reading →

PC Gamer USA – January 2018


PC Gamer USA – January 2018
English | 118 pages | True PDF | 36.3 MB

Continue reading →

Retro Gamer UK – November 2017


Retro Gamer UK – November 2017
English | 116 pages | True PDF | 79 MB

Continue reading →

PC Gamer UK – December 2017


PC Gamer UK – December 2017
English | 132 pages | True PDF | 45.5 MB

Continue reading →

PC Gamer USA – December 2017


PC Gamer USA – December 2017
English | 116 pages | True PDF | 38.9 MB

Continue reading →

PC Gamer USA – November 2017


PC Gamer USA – November 2017
English | 116 pages | True PDF | 35 MB

Continue reading →

Retro Gamer UK – Issue 172 2017


Retro Gamer UK – Issue 172 2017
English | 170 pages | True PDF | 39 MB

Continue reading →

PC Gamer UK – October 2017


PC Gamer UK – October 2017
English | 132 pages | True PDF | 46 MB

Continue reading →

The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design


The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent
English | 10 Aug. 2017 | ISBN: 1138089966, 1498775500 | ASIN: B074PTTKR7 | 272 Pages | AZW3 | 3.54 MB

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.

Continue reading →

Retro Gamer UK – Issue 169 2017


Retro Gamer UK – Issue 169 2017
English | 116 pages | True PDF | 47 MB

Continue reading →

PC Gamer UK – July 2017


PC Gamer UK – July 2017
English | 132 pages | True PDF | 45 MB

Continue reading →

PC Gamer USA – July 2017


PC Gamer USA – July 2017
English | 116 pages | True PDF | 38 MB

Continue reading →

Retro Gamer UK – Issue 168 2017


Retro Gamer UK – Issue 168 2017
English | 116 pages | True PDF | 57 MB

Continue reading →

PC Gamer USA – Issue 292 – June 2017


PC Gamer USA – Issue 292 – June 2017
English | 116 pages | True PDF | 39 MB

Continue reading →

Retro Gamer UK – Issue 167 2017


Retro Gamer UK – Issue 167 2017
English | 116 pages | True PDF | 56 MB

Continue reading →

PC Gamer UK – May 2017


PC Gamer UK – May 2017
English | 132 pages | True PDF | 47 MB

Continue reading →

Retro Gamer – Issue 166, 2017


Retro Gamer – Issue 166, 2017
English | 116 Pages | True PDF | 40 MB

Continue reading →

 
eXTReMe Tracker