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All posts tagged Computer

Computer Arts – March 2017


Computer Arts – March 2017
English | 100 pages | True PDF | 26 MB

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Computer Music – March 2017


Computer Music – March 2017
English | 116 pages | True PDF | 33 MB

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Invent Your Own Computer Games with Python


Invent Your Own Computer Games with Python by Al Sweigart
English | 13 Jan. 2017 | ISBN: 1593277954 | 376 Pages | AZW3/MOBI/EPUB/PDF (conv) | 25.88 MB

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language-even if you’ve never programmed before!

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Essentials of Computer Architecture


Essentials of Computer Architecture, Second Edition by Douglas Comer
English | 31 Jan. 2017 | ISBN: 1138626597 | 535 Pages | AZW3/MOBI/EPUB/PDF (conv) | 59.92 MB

This easy to read textbook provides an introduction to computer architecture, while focusing on the essential aspects of hardware that programmers need to know. The topics are explained from a programmer’s point of view, and the text emphasizes consequences for programmers. Divided in five parts, the book covers the basics of digital logic, gates, and data paths, as well as the three primary aspects of architecture: processors, memories, and I/O systems. The book also covers advanced topics of parallelism, pipelining, power and energy, and performance. A hands-on lab is also included. The second edition contains three new chapters as well as changes and updates throughout.

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Computer Graphics Programming: In OpenGL with Java


Computer Graphics Programming in OpenGL with Java by V. Scott Gordon
English | Jan. 2017 | ISBN: 1683920279 | 500 Pages | AZW3/MOBI/EPUB/PDF (conv) | 29.77 MB

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java "wrapper" for OpenGL’s native C calls. Includes companion files with source code and images.

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