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All posts tagged Audio

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video


New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video by Stephan Schütze,‎ Anna Irwin-Schütze
2018 | ISBN: 1138740810, 1138740829 | English | 354 pages | PDF | 121 MB

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Pro Tools 10 for Game Audio


Greg deBeer, "Pro Tools 10 for Game Audio"
2012 | ISBN-10: 113378884X | 320 pages | PDF | 8 MB

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You’ll also cover using Pro Tools to create audio assets, and you’ll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

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Game Audio Implementation: A Practical Guide Using the Unreal Engine


Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens and Dave Raybould
English | 2015 | ISBN: 1138777242 | 486 pages | PDF | 35,3 MB

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

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