Game Worlds Get Real: How Who We Are Online Became Who We Are Offline by Zek Valkyrie (Author)
Praeger | English | 2017 | ISBN-10: 144085128X | 246 pages | PDF | 12.97 MB
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products.