Unity 2020 Virtual Reality Projects – Third Edition: Learn VR development by building immersive applications and games with Unity by Jonathan Linowes
English | 2020 | ISBN: 1839217332 | 578 Pages | true EPUB | 57 MB
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.
Today’s game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow.
Master the story of Anatomy & Physiology with Saladin’s Anatomy & Physiology: The Unity of Form and Function! Saladin’s A&P helps students make connections by telling a story that will intrigue, engage, and inspire them. Saladin expertly weaves together science, clinical applications, history and evolution of the body with vibrant photos and art to convey the beauty and excitement of the subject. A consistent set of chapter learning tools helps students identify and retain key concepts while the stunning visual program provides a realistic view of body structures and processes. Saladin’s text requires no prior knowledge of college chemistry or cell biology, and is designed for a two-semester A&P course.
Note: This edition is for people who plan to use MonoDevelop to develop their C# Unity scripts and stand-alone programs. If you plan to use Visual Studio, you should buy the Visual Studio edition instead.
Note: This edition is for people who plan to use Visual Studio to develop their C# Unity scripts and stand-alone programs. If you plan to use MonoDevelop, you should buy the MonoDevelop edition instead.