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All posts tagged How

Product Roadmaps Relaunched: How to Set Direction while Embracing Uncertainty


Product Roadmaps Relaunched: How to Set Direction while Embracing Uncertainty by C. Todd Lombardo
English | 25 Oct. 2017 | ISBN: 149197172X | ASIN: B076VX53K1 | 272 Pages | AZW3 | 3.17 MB

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How To Date An Asian Woman: How To Consistently Get Beautiful Asian Women To Desire You


How To Date An Asian Woman: How To Consistently Get Beautiful Asian Women To Desire You by Jeff Becker
English | 8 Jun. 2011 | ASIN: B00557SB2C | 110 Pages | AZW3 | 253.29 KB

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Ultimate Guide to Google AdWords: How to Access 100 Million People in 10 Minutes (Ultimate Series)


Ultimate Guide to Google AdWords: How to Access 100 Million People in 10 Minutes (Ultimate Series) by Perry Marshall
English | 2017 | ISBN: 1599186128 | 380 pages | EPUB | 18 MB

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Better Bouldering (How to Climb), 3rd Edition


Better Bouldering (How to Climb), 3rd Edition by John Sherman
English | November 7th, 2017 (2018 Edition) | ASIN: B075MRZLJQ, ISBN: 1493029274 | 351 Pages | EPUB | 66.90 MB

This thoroughly revised and updated third edition of Better Bouldering presents all the techniques and tricks gleaned from the forty-plus bouldering career of John Sherman, America’s most noted and notorious bouldering guru.

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Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase


Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase by Daniel Doan
English | 2 Apr. 2017 | ASIN: B06Y1B17L2 | 36 Pages | AZW3 | 189.99 KB

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Learn How to Play Guitar


Learn How to Play Guitar: An extensive guitar textbook for beginners and a complete reference work for electric and acoustic guitars by E. Kluitenberg
English | 14 Oct. 2017 | ASIN: B076GT3JJ2 | 93 Pages | PDF | 4.51 MB

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Australian How To Paint – Issue 23 2017


Australian How To Paint – Issue 23 2017
English | 84 pages | True PDF | 23 MB

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Ultimate Guide to Google AdWords: How to Access 100 Million People in 10 Minutes (Ultimate Series)


Ultimate Guide to Google AdWords: How to Access 100 Million People in 10 Minutes (Ultimate Series) by Perry Marshall
English | 2017 | ISBN: 1599186128 | 380 pages | EPUB | 18 MB

Covering the latest breaking news in Google AdWords, the fifth edition introduces revised, expanded and new chapters covering Enhanced Campaigns, Google AdWord’s Express, Google’s Product Listing Ads, and the introduction to Google’s Universal Analytics. Nuances in Big Data advertising are also revealed and expanded sections and necessary updates have been added throughout.

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How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!


How to Draw Video Games: Create Unique Characters, Worlds, Levels and More! by Steve Harpster
English | November 2, 2017 | ISBN: 1440351856 | PDF | 128 pages | 37.9 MB

Gamers, get ready to level up with How to Draw Video Games!

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Spring Boot: How To Get Started and Build a Microservice (Brief books for developers Book 1)


Spring Boot: How To Get Started and Build a Microservice (Brief books for developers Book 1) by Jens Boje
English | 9 Oct. 2017 | ASIN: B076BNFL5P | 104 Pages | AZW3 | 483.43 KB

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From Here to Security: How Workplace Savings Can Keep America’s Promise


From Here to Security: How Workplace Savings Can Keep America’s Promise by Robert L. Reynolds
English | September 18th, 2017 | ISBN: 1260116077, 9781260116076 | 272 Pages | True PDF | 3.58 MB

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Killing Marketing: How Innovative Businesses Are Turning Marketing Cost Into Profit


Killing Marketing: How Innovative Businesses Are Turning Marketing Cost Into Profit by Robert Rose, Joe Pulizzi
English | September 13th, 2017 | ISBN: 1260026426, 9781260026429 | 273 Pages | True PDF | 4.60 MB

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Three Basic Teas and How to Enjoy Them


Three Basic Teas and How to Enjoy Them by Virginia Utermohlen Lovelace
English | 7 Oct. 2017 | ASIN: B07692DJ4P | 171 Pages | AZW3 | 2.25 MB

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Fearless After Fifty: How to Thrive with Grace, Grit and Yoga


Fearless After Fifty: How to Thrive with Grace, Grit and Yoga by Michelle Marchildon
English | 2017 | ISBN: 0984875549 | 290 pages | EPUB | 3 MB

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C: How to Program: With an Introduction to C++, Global Edition


C: How to Program: With an Introduction to C++, Global Edition by Harvey M. Deitel, Paul J. Deitel
English | 2016 | ISBN: 129211097X, 9781292110974 | 1006 pages | True PDF | 5.42 MB

C: How to Program is a comprehensive introduction to programming in C. Like other texts of the Deitels’ How to Program series, the book serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C.

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Once Upon an Algorithm: How Stories Explain Computing


Once Upon an Algorithm: How Stories Explain Computing by Martin Erwig
English | August 11th, 2017 | ISBN: 0262036630, 9780262036634, 9780262341691 | 333 pages | True PDF | 15.32 MB

Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture.

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Australian How To Paint – Issue 21 2017


Australian How To Paint – Issue 21 2017
English | 84 pages | True PDF | 21 MB

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How It Works – Issue 103 2017


How It Works – Issue 103 2017
English | 100 pages | True PDF | 48 MB

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How Not to Kill Your Houseplant: Survival Tips for the Horticulturally Challenged


How Not to Kill Your Houseplant: Survival Tips for the Horticulturally Challenged by Veronica Peerless
2017 | ISBN: 024130217X, 1465463305 | English | 144 pages | PDF | 32 MB

Can’t keep a houseplant alive, no matter how hard you try and how good your intentions are? This is the book for you. You need this book. Give plants a chance.

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The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design


The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent
English | 10 Aug. 2017 | ISBN: 1138089966, 1498775500 | ASIN: B074PTTKR7 | 272 Pages | AZW3 | 3.54 MB

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.

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