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All posts tagged Game

Mobile Game Development with Unity: Build Once, Deploy Anywhere


Mobile Game Development with Unity: Build Once, Deploy Anywhere by Paris Buttfield-Addison
English | 2 Aug. 2017 | ISBN: 1491944749 | ASIN: B074HPQ2DN | 464 Pages | AZW3 | 10.5 MB

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

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Practical Game Development with Unity and Blender


Alan Thorn, "Practical Game Development with Unity and Blender"
ISBN: 130507470X | 2015 | PDF | 351 pages | 10.29 MB

Today’s game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow.

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Game Informer – September 2017


Game Informer – September 2017
English | 100 pages | True PDF | 24 MB

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Game AI Pro 3: Collected Wisdom of Game AI Professionals


Game AI Pro 3: Collected Wisdom of Game AI Professionals by Steve Rabin
English | 14 July 2017 | ISBN: 1498742580 | 540 Pages | AZW3/EPUB/MOBI/PDF (conv) | 36.82 MB

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

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100 Things Game of Thrones Fans Should Know & Do Before They Die


100 Things Game of Thrones Fans Should Know & Do Before They Die (100 Things.Fans Should Know) by Rowan Kaiser
2017 | ISBN: 1629373931 | English | 400 pages | EPUB | 4 MB

Every Game of Thrones fan remembers where they were for Ned Stark’s untimely demise, can hum the tune of "The Rains of Castamere," and can’t wait to find out Daenerys Targaryen’s next move. But do you know the real inspiration for the Red Wedding?

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Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking [Audiobook]


Matthew E. May, Alexander Cendese (Narrator), "Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking"
ISBN: 1511364688, ASIN: B01E0IE5KI | 2017 | MP3@64 kbps, PDF | ~04:30:17 | 117 MB

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The Serious Game: Ingmar Bergman as Stage Director


The Serious Game: Ingmar Bergman as Stage Director by Egil Törnqvist
2016 | ISBN: 9089646787 | English | 276 pages | PDF | 1 MB

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Game of Spies: The Secret Agent, the Traitor and the Nazi, Bordeaux 1942-1944


Game of Spies: The Secret Agent, the Traitor and the Nazi, Bordeaux 1942-1944 by Paddy Ashdown
2016 | ISBN: 0008140820 | English | 537 pages | EPUB | 13 MB

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Game Informer – May 2017


Game Informer – May 2017
English | 100 pages | True PDF | 19 MB

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Game Informer – April 2017


Game Informer – April 2017
English | 100 pages | True PDF | 22 MB

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An Introduction to HTML5 Game Development with Phaser.js


Travis Faas, "An Introduction to HTML5 Game Development with Phaser.js"
English | ISBN: 113892184X | 2017 | 276 pages | True PDF | 78 MB

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

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Game Audio Implementation: A Practical Guide Using the Unreal Engine


Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens and Dave Raybould
English | 2015 | ISBN: 1138777242 | 486 pages | PDF | 35,3 MB

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

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Becoming a Video Game Artist: From Portfolio Design to Landing the Job


Becoming a Video Game Artist: From Portfolio Design to Landing the Job by John Pearl
English | 2016 | ISBN: 1138824933, 1138824925 | 247 pages | PDF | 72 MB

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

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iOS Game Programming with Xcode and Cocos2d


Justin Dike, "iOS Game Programming with Xcode and Cocos2d"
English | ISBN: 0415712696 | 2014 | 512 pages | PDF | 23 MB

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

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Game Informer – March 2017


Game Informer – March 2017
English | 100 pages | True PDF | 21 MB

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Taste of Home Holiday – Game Day Potluck 2017


Taste of Home Holiday – Game Day Potluck 2017
English | 66 pages | True PDF | 17 MB

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Game Informer – February 2017


Game Informer – February 2017
English | 100 pages | True PDF | 23 MB

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Video Game Writing: From Macro to Micro


Video Game Writing: From Macro to Micro by Maurice Suckling
English | Feb. 2017 | ISBN: 1683920295 | 450 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.49 MB

This insightful, revised book explores the challenging and evolving world of the games writer.

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