Welcome to Design world with 3dpirate.net. I'm sure you're visiting a wonderful website
3DPirate.net
- NEW DESIGN : BOOKDL.ME The best ebook & magazine site ever!!!

 

All posts tagged Game

Advanced Game Design: A Systems Approach


Advanced Game Design: A Systems Approach by Michael Sellers
English | 14 Nov. 2017 | ISBN: 0134667603 | 464 Pages | EPUB | 5.42 MB

Continue reading →

Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insig…


Practical Game Design by Adam Kramarzewski
English | 18 Apr. 2018 | ISBN: 1787121798 | 476 Pages | MOBI | 20.96 MB

Continue reading →

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC’s


The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC’s by Brian Beuken
2018 | ISBN: 1498788742, 0815355270 | English | 532 pages | PDF | 28 MB

Continue reading →

Wingbeats and Heartbeats: Essays on Game Birds, Gun Dogs, and Days Afield


Wingbeats and Heartbeats: Essays on Game Birds, Gun Dogs, and Days Afield by Dave Books
English | February 19th, 2014 | ASIN: B00H6E7U7E, ISBN: 0299294706 | 228 Pages | EPUB | 1.71 MB

Continue reading →

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0


Ariel Manzur, George Marques, "Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0"
English | ISBN: 0134835093 | 2018 | EPUB | 432 pages | 25,5 MB

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Continue reading →

Roblox Unofficial Game Guide: Android, Ios, Secrets, Tips, Tricks, Hints, 3rd Edition


Roblox Unofficial Game Guide: Android, Ios, Secrets, Tips, Tricks, Hints, 3rd Edition by Hse Games
English | November 16th, 2016 | ISBN: 1365395626 | 38 Pages | EPUB | 3.65 MB

*UNOFFICIAL GUIDE* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players.

Continue reading →

Game Programming in C++: Creating 3D Games


Sanjay Madhav, "Game Programming in C++: Creating 3D Games"
English | ISBN: 0134597206 | 2018 | EPUB | 526 pages | 25 MB

You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it’s the language used in their enormous code bases, it’s the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today’s practical, hands-on approach to programming 3D video games in C++. Drawing on the author’s pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects.

Continue reading →

One Goal: A Coach, a Team, and the Game That Brought a Divided Town Together


One Goal: A Coach, a Team, and the Game That Brought a Divided Town Together by Amy Bass
English | February 27th, 2018 | ASIN: B073Q37DS7, ISBN: 0316396540 | 448 pages | EPUB | 18.82 MB

Continue reading →

Unity 2017 Game Development Essentials – Third Edition


Tommaso Lintrami, "Unity 2017 Game Development Essentials – Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!"
English | ISBN: 1786469391 | 2018 | EPUB | 672 pages | 61,3 MB

Continue reading →

Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17


Mickey MacDonald, "Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17"
English | ISBN: 1788629221 | 2018 | EPUB | 344 pages | 4,8 MB

Continue reading →

Game Worlds Get Real


Game Worlds Get Real: How Who We Are Online Became Who We Are Offline by Zek Valkyrie (Author)
Praeger | English | 2017 | ISBN-10: 144085128X | 246 pages | PDF | 12.97 MB

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products.

Continue reading →

Unity Game Development Blueprints


John P. Doran, "Unity Game Development Blueprints"
English | ISBN: 1783553650 | 2014 | EPUB/MOBI+Code files | 318 pages | 353 MB

Continue reading →

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity …


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

Continue reading →

Game Programming for Artists


Game Programming for Artists by Jarryd Huntley
English | 29 Sept. 2017 | ISBN: 1138106135, 1138626465 | ASIN: B0761XRRNC | 172 Pages | PDF | 12.19 MB

Continue reading →

Introduction to Game Physics with Box2D


Introduction to Game Physics with Box2D by Ian Parberry
English | 6 Feb. 2013 | ISBN: 113842806X, 1466565764 | ASIN: B00CLZT2X8 | 275 Pages | PDF | 4.72 MB

Continue reading →

Agile Software Development: The Cooperative Game, 2nd Edition


Agile Software Development: The Cooperative Game, 2nd Edition by Alistair Cockburn
English | 2007 | ISBN: 0321482751, 9780321482754 | 505 Pages | True PDF | 3.79 MB

Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods. -Tom Gilb

Continue reading →

Pro Tools 10 for Game Audio


Greg deBeer, "Pro Tools 10 for Game Audio"
2012 | ISBN-10: 113378884X | 320 pages | PDF | 8 MB

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You’ll also cover using Pro Tools to create audio assets, and you’ll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Continue reading →

Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase


Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase by Daniel Doan
English | 2 Apr. 2017 | ASIN: B06Y1B17L2 | 36 Pages | AZW3 | 189.99 KB

Continue reading →

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity …


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

Continue reading →

Game Informer – October 2017


Game Informer – October 2017
English | 100 pages | True PDF | 20 MB

Continue reading →

 
eXTReMe Tracker