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All posts tagged Game

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity …


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

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Game Programming for Artists


Game Programming for Artists by Jarryd Huntley
English | 29 Sept. 2017 | ISBN: 1138106135, 1138626465 | ASIN: B0761XRRNC | 172 Pages | PDF | 12.19 MB

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Introduction to Game Physics with Box2D


Introduction to Game Physics with Box2D by Ian Parberry
English | 6 Feb. 2013 | ISBN: 113842806X, 1466565764 | ASIN: B00CLZT2X8 | 275 Pages | PDF | 4.72 MB

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Agile Software Development: The Cooperative Game, 2nd Edition


Agile Software Development: The Cooperative Game, 2nd Edition by Alistair Cockburn
English | 2007 | ISBN: 0321482751, 9780321482754 | 505 Pages | True PDF | 3.79 MB

Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods. -Tom Gilb

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Pro Tools 10 for Game Audio


Greg deBeer, "Pro Tools 10 for Game Audio"
2012 | ISBN-10: 113378884X | 320 pages | PDF | 8 MB

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You’ll also cover using Pro Tools to create audio assets, and you’ll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

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Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase


Indie Game Marketing Secrets: How to get noticed, sell more copies, and grow your fanbase by Daniel Doan
English | 2 Apr. 2017 | ASIN: B06Y1B17L2 | 36 Pages | AZW3 | 189.99 KB

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity …


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

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Game Informer – October 2017


Game Informer – October 2017
English | 100 pages | True PDF | 20 MB

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Tom Kitchin’s Meat and Game


Tom Kitchin, "Tom Kitchin’s Meat and Game"
English | ISBN: 1472937805 | 2017 | EPUB | 288 pages | 100 MB

Tom Kitchin’s Meat & Game showcases the brilliant talents of one of the UK and Scotland’s favourite chefs.

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Mobile Game Development with Unity: Build Once, Deploy Anywhere


Mobile Game Development with Unity: Build Once, Deploy Anywhere by Paris Buttfield-Addison
English | 2 Aug. 2017 | ISBN: 1491944749 | ASIN: B074HPQ2DN | 464 Pages | AZW3 | 10.5 MB

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

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Practical Game Development with Unity and Blender


Alan Thorn, "Practical Game Development with Unity and Blender"
ISBN: 130507470X | 2015 | PDF | 351 pages | 10.29 MB

Today’s game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow.

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Game Informer – September 2017


Game Informer – September 2017
English | 100 pages | True PDF | 24 MB

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Game AI Pro 3: Collected Wisdom of Game AI Professionals


Game AI Pro 3: Collected Wisdom of Game AI Professionals by Steve Rabin
English | 14 July 2017 | ISBN: 1498742580 | 540 Pages | AZW3/EPUB/MOBI/PDF (conv) | 36.82 MB

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

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100 Things Game of Thrones Fans Should Know & Do Before They Die


100 Things Game of Thrones Fans Should Know & Do Before They Die (100 Things.Fans Should Know) by Rowan Kaiser
2017 | ISBN: 1629373931 | English | 400 pages | EPUB | 4 MB

Every Game of Thrones fan remembers where they were for Ned Stark’s untimely demise, can hum the tune of "The Rains of Castamere," and can’t wait to find out Daenerys Targaryen’s next move. But do you know the real inspiration for the Red Wedding?

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Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking [Audiobook]


Matthew E. May, Alexander Cendese (Narrator), "Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking"
ISBN: 1511364688, ASIN: B01E0IE5KI | 2017 | MP3@64 kbps, PDF | ~04:30:17 | 117 MB

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The Serious Game: Ingmar Bergman as Stage Director


The Serious Game: Ingmar Bergman as Stage Director by Egil Törnqvist
2016 | ISBN: 9089646787 | English | 276 pages | PDF | 1 MB

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Game of Spies: The Secret Agent, the Traitor and the Nazi, Bordeaux 1942-1944


Game of Spies: The Secret Agent, the Traitor and the Nazi, Bordeaux 1942-1944 by Paddy Ashdown
2016 | ISBN: 0008140820 | English | 537 pages | EPUB | 13 MB

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Game Informer – May 2017


Game Informer – May 2017
English | 100 pages | True PDF | 19 MB

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Game Informer – April 2017


Game Informer – April 2017
English | 100 pages | True PDF | 22 MB

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An Introduction to HTML5 Game Development with Phaser.js


Travis Faas, "An Introduction to HTML5 Game Development with Phaser.js"
English | ISBN: 113892184X | 2017 | 276 pages | True PDF | 78 MB

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

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