Blender Eevee Rendering Engine: Fondamentals by Hirako San
English | January 5, 2019 | ASIN: B07MFHMV4X | 54 pages | AZW3 | 0.89 MB
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.
Optimize Your Sites for Today’s Radically New Semantic Search! Breakthrough “semantic search” techniques are already transforming Google™’s search results. If you want to be found, yesterday’s SEO techniques won’t cut it anymore. Google Semantic Search tells you what to do instead-in plain English.
In recent decades, metrology―an accurate and precise technology of high quality for automotive engines―has garnered a great deal of scientific interest due to its unique advanced soft engineering techniques in design and diagnostics. Used in a variety of scientific applications, these techniques are now widely regarded as safer, more efficient, and more effective than traditional ones. This book compiles and details the cutting-edge research in science and engineering from the Egyptian Metrology Institute (National Institute for Standards) that is revolutionizing advanced dimensional techniques through the development of coordinate and surface metrology.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.