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All posts tagged Engine

Blender Eevee Rendering Engine: Fondamentals


Blender Eevee Rendering Engine: Fondamentals by Hirako San
English | January 5, 2019 | ASIN: B07MFHMV4X | 54 pages | AZW3 | 0.89 MB

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Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edi…


Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edition by Matt Edmonds
English | October 9th, 2018 | ISBN: 1788991443 | 356 Pages | EPUB | 45.63 MB

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Become Number One In Search Engine Optimization (SEO): How To Rank Number One On Google


Become Number One In Search Engine Optimization (SEO): How To Rank Number One On Google by Watik Ayu
English | 21 Apr. 2018 | ASIN: B07CKC2YMZ | 70 Pages | MOBI | 427.65 KB

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Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0


Ariel Manzur, George Marques, "Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0"
English | ISBN: 0134835093 | 2018 | EPUB | 432 pages | 25,5 MB

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

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Drupal 6 Search Engine Optimization


Benjamin Finklea, "Drupal 6 Search Engine Optimization"
English | ISBN: 1847198228 | 2009 | EPUB/MOBI/Code files | 240 pages | 12 MB

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Google Semantic Search: Search Engine Optimization (SEO) Techniques That Get Your Company More Traff…


Google Semantic Search: Search Engine Optimization (SEO) Techniques That Get Your Company More Traffic, Increase Brand Impact, and Amplify Your Online Presence by David Amerland
English | July 10th, 2013 | ISBN: 0789751348 | 241 Pages | EPUB | 7.38 MB

Optimize Your Sites for Today’s Radically New Semantic Search! Breakthrough “semantic search” techniques are already transforming Google™’s search results. If you want to be found, yesterday’s SEO techniques won’t cut it anymore. Google Semantic Search tells you what to do instead-in plain English.

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Automotive Engine Metrology


Automotive Engine Metrology by Salah H. R. Ali
2017 | ISBN: 9814669520 | English | 294 pages | PDF | 10 MB

In recent decades, metrology―an accurate and precise technology of high quality for automotive engines―has garnered a great deal of scientific interest due to its unique advanced soft engineering techniques in design and diagnostics. Used in a variety of scientific applications, these techniques are now widely regarded as safer, more efficient, and more effective than traditional ones. This book compiles and details the cutting-edge research in science and engineering from the Egyptian Metrology Institute (National Institute for Standards) that is revolutionizing advanced dimensional techniques through the development of coordinate and surface metrology.

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)


Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) by Mitch McCaffrey
English | 9 Feb. 2017 | ASIN: B01MV6ZKU2 | 288 Pages | AZW3 | 18.79 MB

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.

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An Introduction to Unreal Engine 4


An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops) by Andrew Sanders
2016 | ISBN: 1498765092 | English | 270 pages | PDF | 234 MB

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.

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