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All posts tagged Developing

Expressive Sketchbooks: Developing Creative Skills, Courage, and Confidence


Expressive Sketchbooks: Developing Creative Skills, Courage, and Confidence by Helen Wells
English | June 3rd, 2020 | ISBN: 163159835X | 144 pages | EPUB | 35.96 MB

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Exam Ref AZ-203 Developing Solutions for Microsoft Azure


Exam Ref AZ-203 Developing Solutions for Microsoft Azure by Santiago Fernández Muñoz
English | 2020 | ISBN: 0135643805 | 400 Pages | EPUB | 49 MB

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Learning React: Modern Patterns for Developing React Apps 2nd Edition [Early Release]


Learning React: Modern Patterns for Developing React Apps 2nd Edition by Eve Porcello
English | 2019 | ISBN: 1492051721 | 300 Pages | EPUB | 3.42 MB

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Business Communication: Developing Leaders for a Networked World 3rd Edition


Business Communication: Developing Leaders for a Networked World 3rd Edition by Peter Cardon
English | 2018 | ISBN: 1259694518 | 667 Pages | PDF | 47 MB

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HR on Purpose : Developing Deliberate People Passion


HR on Purpose : Developing Deliberate People Passion by Steve Browne
English | 2017 | ISBN: 1586444255 | 174 Pages | PDF | 0.74 MB

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Flask Web Development: Developing Web Applications with Python


Miguel Grinberg, "Flask Web Development: Developing Web Applications with Python, 2nd Edition"
ISBN: 1491991739 | 2018 | PDF | 316 pages | 5 MB

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Exam Ref 70-532 Developing Microsoft Azure Solutions


Exam Ref 70-532 Developing Microsoft Azure Solutions by Zoiner Tejada
English | 22 Jan. 2018 | ISBN: 1509304592 | 448 Pages | EPUB | 18.68 MB

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Learning C# by Developing Games with Unity 5.x – Second Edition


Greg Lukosek, "Learning C# by Developing Games with Unity 5.x – Second Edition"
English | ISBN: 1785287591 | 2016 | EPUB/MOBI/Code files (True) | 230 pages | 27 MB

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Developing Business Applications for the Web: With HTML, CSS, JSP, PHP, ASP.NET, and JavaScript


Christian Hur,‎ Laura Ubelhor, "Developing Business Applications for the Web: With HTML, CSS, JSP, PHP, ASP.NET, and JavaScript"
2017 | ISBN-10: 1583473483 | 576 pages | EPUB | 29 MB

This book focuses on using common Web tools to develop business applications. Professional business programmers who are new to Web development will quickly acquire the relevant information they need, starting with Html and Css. The book goes beyond simple Html and introduces other common Web technologies, including Java Server Pages (Jsp), Php, Asp.Net, and JavaScript.

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Java 9 Modularity: Patterns and Practices for Developing Maintainable Applications


Sander Mak, Paul Bakker, "Java 9 Modularity: Patterns and Practices for Developing Maintainable Applications"
English | ISBN: 1491954167 | 2017 | EPUB | 300 pages | 5,4 MB

The upcoming Java 9 module system will affect existing applications and offer new ways of creating modular and maintainable applications. With this hands-on book, Java developers will learn not only about the joys of modularity, but also about the patterns needed to create truly modular and reliable applications. Authors Sander Mak and Paul Bakker teach you the concepts behind the Java 9 module system, along with the new tools it offers. You’ll also gain learn how to modularize existing code and how to build new Java applications in a modular way.

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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook


Peter Parr, "Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook"
English | ISBN: 1474221440 | 2016 | EPUB | 352 pages | 224 MB

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)


Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) by Mitch McCaffrey
English | 9 Feb. 2017 | ASIN: B01MV6ZKU2 | 288 Pages | AZW3 | 18.79 MB

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.

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Independent Animation: Developing, Producing and Distributing Your Animated Films


Independent Animation: Developing, Producing and Distributing Your Animated Films by Ben Mitchell
English | 21 Apr. 2017 | ASIN: B07169HBBG | 454 Pages | AZW3 | 11.26 MB

With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color, distribution, and the intimidating aspects of production are elucidated using various examples from all over the world. Readers will also explore the changing nature of the audiences’ relationship with animation, granting firsthand guidance in navigating the diverse fields of animated film-making

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Making Photographs: Planning, Developing and Creating Original Photography


Mike Simmons, "Making Photographs: Planning, Developing and Creating Original Photography"
English | ISBN: 1472530373 | 2015 | EPUB | 176 pages | 12,5 MB

Highlighting the distinction between ‘making,’ rather than ‘taking’ photographs, Making Photographs introduces a structured way of developing creative solutions to the work you want to make, fusing personal ideas with knowledge, compositional elements and practical skills.

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Prototyping for Designers: Developing the Best Digital and Physical Products


Prototyping for Designers: Developing the Best Digital and Physical Products by Kathryn Mcelroy
English | 13 Jan. 2017 | ISBN: 1491954086 | 326 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.64 MB

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

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