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Blender Eevee Rendering Engine: Fondamentals


Blender Eevee Rendering Engine: Fondamentals by Hirako San
English | January 5, 2019 | ASIN: B07MFHMV4X | 54 pages | AZW3 | 0.89 MB

Eevee is the new real-time render engine that ships with Blender 2.8; focusing on speed and interactivity while achieving the goal of previewing PBR materials right in the viewport. It is designed to be a preview engine but also offers high quality output for final renders.
This book cover all the fundamentals of the Eevee rendering engine, learn the new node system and understand the caveats in using some of the traditional Cycle nodes for outstanding results using Eevee.

What’s in this book
How materials work
General material settings
New nodes for Eevee
Cycle Node support with Eevee and caveats
World settings and lights
Shadows settings for Eevee
Volumetrics Lighting
Screen Space Effects including AO and Reflections
Indirect Lighting
Light Probes
Camera Effects
Eevee limitations recap

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http://nitroflare.com/view/D98B8410C581916/B07MFHMV4X.azw3

or

https://rapidgator.net/file/a08352ff96d70da6976556f52090cfc5/B07MFHMV4X.azw3.html

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