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Beginner’s Guide to Shading and Texturing in 3ds Max 2016


Beginner’s Guide to Shading and Texturing in 3ds Max 2016 by Raavi O’Connor
English | Sep. 2, 2015 | ISBN: 151717189X | 194 Pages | PDF/EPUB | 30.69 MB/17.3 MB

The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing.

In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces.

What You Will Learn?

* 3ds Max basics
* Efficiently use Compact and Slate material editors
* Create shading networks using material editors
* Quickly apply shading to models using the Autodesk Materials
* Create variety of shading models using mental ray’s Arch & Design material
* Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
* Work with UVs using UV Editor.

What are the main features of the book?

* The book is written using 3ds Max 2016 in an easy to understand language
* The Compact Material Editor and Slate Material Editor are covered
* Standard materials/maps, Autodesk Materials, and the Arch & Design material covered
* Global Illumination, Final Gather, and Caustics explained
* UVs manipulation using the UV Editor covered
* 25 Hands-on exercises to hone your skills
* Detailed coverage of tools and features
* Additional tips, guidance, and advice are provided
* Important terms are in bold face so that you never miss them
* Support for technical aspect of the book
* 3ds Max files and textures used are available for download from the accompanying website

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